The Sledge Editor currently only works on Goldsource - that is, the Half-Life 1 engine from 1998. It does not work on HL2, CSGO, Gmod, or any other Source-based game.
Sledge is currently in public beta, which means that there are still many changes being made and it will be updated often. Beta builds may be unstable.
Sledge is a completely free and open-source replacement for Valve's Hammer Editor, with a focus on compatibility with the Goldsource engine. The purpose of Sledge is to offer advanced editing features from later versions of Hammer and other editors and make them available to all users, regardless of which engine they choose to use.
Sledge uses the same file formats as Hammer does (RMF, MAP, VMF) and maps are compatible between both programs. The editing process is almost identical to Hammer, the hotkeys are the same, as well as many of the screen elements and dialogs. Switching to Sledge will not be difficult for users who are familiar with Hammer.
Note that WINE/Mono for Linux and Mac is not supported.
Don't like the colour of the grid lines? Prefer your background colours to be blue? Want to automatically switch to the selection tool after you create a brush? How about changing the hotkeys? Sledge has you covered for all this and more!
Sledge is currently in beta stage, so it may be unstable and some features are missing. Missing features include:
The current milestone is to fully support Goldsource editing. Once HL1 editing is stable, work to add support for Source will begin. Sledge does not support Source currently.
Because Sledge is open source, the possibilities for future expansion are endless. Some popular ideas include the following: